Spoiler Alert: In these posts, I will be discussing my character’s daily experiences in “Bloodborne”. As such, please know that there will be spoilers. I highly recommend avoiding them until you have played through the game yourself.
It is as though the poison still runs through my veins. The pounding of my heart is doing nothing to lessen the effect. They are dead. The masters of these serpentine beasts, the Shadows of Yharnam, are finally dead.
I am getting ahead of myself again.
I pushed further into the Forbidden Woods, returning to the town with its traps and its diseased citizens. But this time, I did not enter that wasted place. Instead, I pushed farther to the left, up a slight incline, past the man in the house who gave me the strange stone, past the dogs barking fiercely in their cages and to a path that led down to a dark cave. I descended and soon I was walking on a floor of bones. They were everywhere – animal and human – a dreadful portent of what might lie deeper in the cave, a dire warning to turn back. Undeterred, I pressed on.
The path opened to a cavern. Rocky islands with strange monuments stood as sanctuaries in the midst of a great pool of shallow water. And – sanctuaries indeed! – for as soon as I set foot in the water I began to feel weaker, a slow toxic vapor creeping into my lungs, the tainted water seeping through my pores. Worse still, there are poisonous worms in the pools. Foul things, they leap at me with venomous mouths, trying to latch on to my bare skin. And there are giants here, their large feet splashing through the water, seemingly unaffected by its corruption.
Antidote by antidote, enemy by enemy, I slogged through this poison cave, finding what supplies I could on the nearby corpses, trying desperately to stay on the islands or narrow beaches at the cave’s edge until, at last, I found a passage out of the cavern. At its end, a long ladder leading upward. I climbed and climbed for what seemed like an eternity until I finally emerged from a hatch to find myself once more on the street outside Iosefka’s Clinic, only this time I am on the opposite side of the courtyard gate. I opened the gate and so found myself returning to the very spot from which my quest began. So long ago it seems to me now and as though I am thinking of a different man entirely. Perhaps I am. Perhaps I am.
I returned to the forest and this time found my way to the wooden platforms above the town. The snipers and molotov throwers perched here, looking down into the water for travelers to prey upon; I rushed them before they could ready their weapons. The corpses groaned in the water below. I jumped down and silenced them permanently. Onward I marched past more snipers and townsmen, past a cannoneer foolish enough to fire his weapon upon me. Eventually, I found myself inside a darkened mill. A single enemy stood guard in the gloom inside. I was able to sneak behind him and slay him before he could detect my presence. Still, something seemed strange about the man. Something not quite human.
Atop the mill I found a ragged beggar rummaging through some corpses. At first I was horrified by his behavior, but of course was I any different? Does my profession excuse such defilement? Hard times require hard solutions for all, it seems. The man asked for a safe shelter and I sent him to Oedon Chapel. It is the best I can do for him.
Upon exiting the mill, I encountered another lone man approaching across a stone bridge. He hobbled towards me, dragging his weapon behind him and I thought this to be familiar prey when suddenly he stopped and began clutching his head. Horror beyond horror! His head erupted in a bloody spray and a horde of serpents sprung forth from his neck! He staggered toward me, the snakeheads biting at the air with venomous fangs. I managed to kill him before they could sink those fangs into my flesh but I understood now the inhumanity I sensed in the man inside the mill. If I am truthful, I am stating to question if there is much humanity left anywhere in this world.
To describe every terrifying step in those twisted woods would be too draining, too terrible. I watched numerous men change to the snake-headed things and it is never less than horrifying. I stumbled upon broods of snakes that crept toward me en masse, the hatchlings moving in a tangled, hissing mass of gnashing teeth. Nearby, i encountered the parents of these broods – great, muscular coils that spat venom from afar and lashed out with their many heads when I drew near. Each snake that I killed seemed to be replaced by ten more until I felt I might find my end on this forest floor, my final sensation their scaled bodies crawling over my flesh. At last, I found a small crevice to drop into, away from the worst of the serpents.
And here, yet another surprise! Strange alien things roam this area, humanoids with great blue heads. Surely, they are not of this earth. Any doubts I may have had in this conclusion were dispelled when some of them fired bright beams of energy at me. At the end of this tunnel I found a pool of sparkling water and beyond this a building with an elevator back to the mill. But now is not the time to turn back. Not when I am so close to the source of this beastly madness.
Onward, past giant boars. Onward, past more drowned corpses. Onward, until I found myself striding into an open field with large tombstones in the middle and, advancing from the other side, three cloaked figures. The Shadows of Yharnam.
One wielded a sword. He moved rapidly, constantly pressing his advantage. The second held a scimitar and a candle that spat tongues of flame. The third kept his distance and hurled fireballs at me. Round and round I moved, dodging the swordsman while I attacked the mage and candle-holder, using the tombstones as cover. Just as the mage was about to fall, all three shrieked and now their true natures were revealed. Snake heads burst from their robes. Their limbs extended quickly towards me, striking like the vipers they were. The one with the candle set his sword on fire. Frantically, I rolled aside as they struck, countering as I could, making every strike of my sword count. When at last the second shadow fell, one final treachery emerged. The swordsman folded his hands in prayer and suddenly great snake heads struck from below the ground. I managed to escape their bite just in time and charged towards the swordsman, eager to end our contest. At last, the killing stroke fell and the last of the shadows vanished.
Quiet then, and I rested, the ill-effects of the poisons and my exertions finally subsiding. I lit the nearby lamp and made my way back to the Hunter’s Dream, triumphant.
Beyond the lamp lies Brygenwerth. What secrets does it hide? What dangers? Alfred has said it is a forbidden place now.
Perhaps for some. Not for me.
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When I returned to the Dream, I could not rest. My triumph had given my quest momentum. My hands itched for battle.
Emboldened and exhilarated, I returned to the Chalice Dungeon.
I fought through familiar foes – the undead, the ogres and the chime maidens. I fought new foes – a large ghostly centipede-like creature that shot beams of light at me. All were swept aside until at last I stood before the master of this dungeon.
A great flaming dog-beast. The watchdog of some old gods. Its heat baked my skin as it approached, its breath came like the smoke of an inferno. An awesome thing, I felt some small measure of sadness that I need dispatch it from this world, but even such a marvelous creature as this cannot be permitted to draw further breath. If nothing else, its death shall serve as a message to its masters, should they still exist, that there will be no mercy, no quarter. Not from me.
I rolled from its fiery maw and slashed at its tail and flanks until the beast fell dead. This dungeon is finished. There is no exit, save a lamp back to the Dream. No exit, but a new door of sorts. Another chalice has appeared and I suspect it will convey me to a new labyrinth with new challenges should I choose to perform the ritual again and accept these trials.
My cup is ready, as is my will.
Total Playtime: 28:39
Deaths over three sessions: 9 (1 to Yharnamite, 2 to Snake Men, 1 to Blobs, 4 to Shadows of Yharnam)
Total deaths: 85