The Finish Line: A Long Day’s Journey Into “Arkham Knight”

SPOILER WARNING:  I will be discussing my time with “Batman:  Arkham Knight” in this post and cannot do so without getting into some spoilers.  PLEASE do not read if you have not finished the game.  And now…onward!

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“Batman:  Arkham Knight” is an exceptional game with a handful of unexceptional elements.  It will no doubt be on many “Game of the Year” lists by the end of 2015 and it should be.  It’s visually stunning and sounds amazing, the story and voice acting are top-notch, and the action continues to put other games in its genre to shame.  If you want to be Batman, this is as close as you can get.  It may be my favorite game in the series (though all three games are excellent and it’s very close) and it produced some of my favorite gaming moments so far this year.  But it also produced some of the most frustrating and head-scratchingly confounding ones too.

Don’t get me wrong:  I love this game.  It’s probably because I love the game as much as I do that its flaws seem so glaring by comparison.  And it’s those elements that place it just shy of a legitimate Game of the Year contender for me.

“Arkham Knight” certainly comes rumbling out of the gate.  With the Joker dead, Gotham has been enjoying a rare sliver of tranquility until Scarecrow releases a fear toxin and all hell breaks loose as the populace begins tearing each other to shreds in their panic.  Promising that this was only a small taste, Scarecrow plans to weaponize the gas and blanket all of Gotham. The fate of the city has rarely seemed so dire as it does here and soon Gotham is a ghost town left only to the criminals and the skeleton crew of decent people trying to stand against them.  And, of course, there’s one man who stands taller than all the others.

As is typical with the series, the early going is a combination of story introduction and game tutorial, and even veterans may find their fingers in need of a refresher to all of Batman’s tools, attacks and counters.  Just when I began to feel that the game was meandering and starting to tread on too much familiar ground, Batman tracks Scarecrow down and the story takes two sharp and very, very important turns – one of which is easily one of my favorite plot twists in recent memory.

arkham1The first is the introduction of the Arkham Knight.  As soon as the Knight is introduced, two things become clear:  he has quite the military arsenal at his disposal and he is hellbent on using it to kill Batman for some past transgression.  Much of the game is spent trying to uncover the Knight’s identity and insisting that he is a major threat.  Unfortunately for me, I never completely bought into either thread.  Other than a handful of times, the Knight is never disconnected from his militia or his advanced weaponry and, while this might not make him different from other villains or even Batman himself in some ways, he all too often seems like a petulant boy with lots of very, very big toys rather than a force in his own right.  Even when Batman and the Knight are brought into direct confrontation, it’s generally vehicular combat rather than a battle of wits or fighting skill.  Also, the fact that he is obviously taking orders from Scarecrow positions him more as a very powerful henchman than a truly menacing villain.   As to his mysterious identity, I had a pretty good idea of who he was earlier than I probably should have and, while I’m sure others will be surprised, the grand reveal left me feeling a bit flat.  It’s not that the character is bad by any means – I actually found his story generally compelling and the character design is sleek and sci-fi cool – but there’s unrealized potential for what is supposed to be a central figure.

The second twist occurs when Batman inhales a nearly lethal dose of Scarecrow’s fear toxin in his last-second attempt to keep it from releasing into the city.  He returns from death’s door to find he has been revived by the Joker.  Except the Joker is dead, right?  In the first scene of the game, we as the player literally pressed the button to cremate his corpse.  Unfortunately, it seems the Joker lives on in one particular place:  the shadowy corners of Bruce Wayne’s already tortured psyche.

batman_is_joker__arkham_knight___spoiler__by_cielphantomhivex1-d904ntjThere are not enough superlatives to throw at the writers and Mark Hamill’s voice acting here.  It’s not hyperbole to say that this this particular story and the interactions between Batman and his arch-nemesis here may be some of the best ever crafted for the two.  Anyone wondering if “Arkham Knight” would suffer without a living Joker can put those fears to rest.  The Joker that exists in Batman’s mind is as dangerous as ever, perhaps more so.  I won’t get into the details as to why exactly he is there – honestly, that particular explanation is a bit silly – but it almost doesn’t matter and it’s fitting that the two are still handcuffed to each other even postmortem.  Throughout the game, Joker becomes the devil on Batman’s shoulder, the id buried deep in Bruce Wayne that wants to really terrify and punish his adversaries, perhaps permanently.  Underneath the madness, there’s an undeniable and persuasive logic to much of the Joker’s commentary.  He’s also – dare I say it – pretty funny.  I’m not sure what that says about Batman…or me for that matter.  Seeing Batman literally haunted in this way and understanding that for once the torture is actually self-inflicted makes this a truly gripping character study.  It’s the single biggest reason to experience the game and worth a playthrough just for the stunning caliber of the work by all involved.  Bravo to everyone involved.

As for the rest of the game, the core elements of the series are as solid as ever.  The free-flow of combat is the same brutal ballet it has always been.  I don’t recall as many “Predator” encounters in this game as in previous ones – most situations didn’t seem to punish the player very strongly for choosing combat over stealth.  Detective work is still a mixed bag mostly involving a few subplots where clues must be sought out or criminals followed to locations of interest.  Side missions are intriguing short stories featuring some of Batman’s old foes or missions to bring down the militia – most are outstanding, some wear out their welcome a bit by the time they are completed.  Essentially, everything you loved about the other Arkham games (or didn’t love) is still here, just more refined than ever.  Between these mechanics, the production values and the stellar writing and voice acting it’s almost enough to push “Arkham Knight” into my top choices for Game of the Year.  Almost.

tjh0wvbFirst, let’s deal with the much debated Batmobile/Bat-tank.   For me, there are two versions of this vehicle – the one that exists through most of the game and the one that is forced on me in the end game.  I actually enjoyed both the Batmobile and its tank form for probably 80% of the game.  Chasing Firefly or militia vehicles around town made for a fun, wild ride.  Facing off against the drone tanks was entertaining the first eight or nine times.  And, if nothing else, driving can be a nice alternative to gliding sometimes.  But, by the end of the game, the tread on these particular tires had worn woefully thin.  In particular, there are two or three boss battles that inexplicably force you to use the tank against vehicles that are decidedly overpowered by comparison.  Oh, and more tanks too.   Always more tanks.  It’s aggravating both because it’s not particularly fun and because I felt cheated out of much more interesting and more personal encounters with these foes.  I wanted to fight them, not their vehicles.

The other infuriating decision is to lock the so-called “true ending” behind a full 100% completion of the game.  I don’t know that I’ve ever done so much work in a game only to watch the actual ending on my laptop later. I appreciate that the AR challenges and Riddler trophies are there for those who simply can’t get enough Batman.  For better or worse, open-world games will forever have their maps dotted with numerous activities, challenges and collectables and there will always be compulsive hundred-percenters to gobble them up.   But I cannot recall another game that forced a player to complete these things simply to see a rightful conclusion to their game.  I know some will feel this is a just reward for full commitment to a game.  That’s fine, but then at least make the pursuit of these things more interesting.  Am I really supposed to enjoy first finding 250+ Riddler trophies, then traveling all over the map to get to them, then jumping through numerous hoops – races, timing puzzles, logic puzzles, image searches – to solve and collect them?  And if I don’t enjoy it, I’m now punished as a player despite the fact that I’ve taken the time to finish every other thing in the game?  Add to this the completely implausible idea that the best idea the Riddler could conjure to defeat Batman was a glorified scavenger hunt and you have something that is only there because it’s “supposed” to be, not because it adds something unique to the game.  Instead of a game with a fantastic climax, it creates a game that will always feel unfinished for me.

Batman-Arkham-Knight-Founders-Island-Riddler-Trophies(By way of contrast, I also recently finished “Sunset Overdrive” – more on that in another post – and it is a game that gets collectibles right.  They’re easy to find, fun to obtain and, most importantly, non-essential to experiencing the game fully.)

Again, these may be minor quibbles with an otherwise outstanding game, but their inclusion – especially their prominence at the end of the game – slightly tarnished the experience for me.  Still, I whole-heartedly recommend “Arkham Knight” to any gamer, Batman fan or not.  The strengths far outweigh its weaknesses and, compared with the elongated grinds of “Bloodborne” and “The Witcher”, there’s something to be said for just hopping in and beating up some bad guys for a number of hours.  Even with some flaws, “Arkham Knight” is still at or close to the pinnacle of the series and that’s truly saying something.  If this is Batman’s video-game swan song, the Dark Knight definitely went out swinging.

Video Game Spring Cleaning (Summer Edition)

Well, that escalated quickly…

After promising myself to manage my backlog – and, by extension, my wallet and time – I find myself again sinking in the great swamp that is “too many games, too little time”.  As I’ve spoken about before on the blog, my gaming opportunities can be especially limited not just by children, but by children who also want to play games (not to mention watch the eighteenth episode in a row of Scooby-Doo or My Little Pony).  It’s also summer time.   As a teacher, this means that in theory I have more gaming time.  Unfortunately, so do they.  Ah, the best laid plans.

The one upside is that the next big batch of must-play games doesn’t release for some time yet, so the plan over the next few months is to clean up the backlog, eliminate the non-essentials and generally make the most of the time I have without diminishing the most important reason for gaming:  having fun.

So, here’s my plan, fellow gamers:

1)  My current priorities are clearing out some shorter games.  This means putting “The Witcher:  Wild Hunt” aside on a very temporary basis.  This isn’t about any decreased enthusiasm for the game; on the contrary, it’s because I love the game that I want to eliminate all other distractions so that I can fully invest in it.  To that end, I’m finishing the last few missions of “Arkham Knight” and quickly playing through “Ori and the Blind Forest” and “Sunset Overdrive” before diving back in with Geralt of Rivia.  Time permitting, I may finally plow through the single player campaign of “Call of Duty: Advanced Warfare” as well (remember what I said about “best laid plans”).

2)  I’m going to always have a “the kids are still awake” game ready to go so that I can make progress when they around but not needing me (or the TV) at that moment.  Right now, that’s “Ori” and some very careful bursts of “Arkham Knight” (yes, I know it’s M rated, but I know the Batman games well enough to avoid very sensitive content).  On the other hand, once the kids are in bed, those games must go away so I can make progress on more adult-oriented titles.

3)  I’m going to reserve casual, non-story driven games for when time is limited.  This includes games like “Rocket League” or “Splatoon”.  When I have more time, I need to make progress in games that can be traditionally “finished”.  Not a strict rule – I’m still going to play whatever will bring me the most enjoyment – but if I’m on my tenth match of “Rocket League”, I can’t complain that I didn’t get anywhere in “Arkham” that day.

4)  I’m going to ignore the monthly PS Plus/XBox Live games as well as games on sale unless they are something that is an essential experience or a never-to-be-seen-again deal.  This is going to take some discipline for me. “Far Cry 4” was a ridiculous $16 at Best Buy last week and I passed because I just don’t have the time.  I wanted to get into EA Access to play “Titanfall”, but it will have to wait until I’ve finished some other things.  And with respect to games like “Entwined” or “Styx: Master of Shadows” or whatever, they can sit in my library for now.  Or forever.

5)  I’m not going to feel obliged to unpack every last bit of video game baggage.  This is all the extra content besides the core game, the need to 100% a map, the chasing of random trophies/achievements, etc.  If it’s fun, great, but if it’s a choice between doing something just because it’s there or moving on to something new and more enjoyable, onward we go.  I’m looking at you, “Witcher” question marks.  And don’t even get me started on you, Riddler Trophies.

6)  I’m also saying goodbye to a number of games that I continue to believe I will play/finish but have demonstrated no evidence of actually doing so.  They’ll be sold or traded in, or relegated to the backs of drawers, cardboard boxes or whatever digital graveyard deleted games go to – temporarily if not permanently forgotten.  So, goodbye “Murasaki Baby” and “Freedom Wars” on Vita – you were interesting but your control schemes leave me too frustrated to continue.  See you later, “Max: The Curse of Brotherhood” and “Super Time Force Ultra” on XBox One – you’re both intriguing enough to play at some point, but right now I like “Ori” better.  “The Wonderful 101” and “Pikmin 3”, it’s not you, it’s me.  Believe me, my intentions were good but we just don’t work right now.   And last gen games?  I bid you adieu.  There are some like “Far Cry 3” and “Catherine” that I’d very much like to return to at some point, but for now the new, shiny experiences are just more exciting.

I’ll keep everyone posted on how things go.  The best laid plans, right?

The Pause Button: Random Thoughts from What I’m Playing

sunset-overdrive-e3-amusement-jpg–  I’m still not sure how great a game it is in a traditional sense, but “Sunset Overdrive” is just crazy, hysterical fun.  The mechanics feel a little loose at times, there’s really no story to speak of, and the art style will not appeal to everyone, but I just do not care.  It’s like Saint’s Row, Jet Set Radio and Borderlands had a baby and then let it be raised by drunken wolves.  Absurdly awesome so far.

–  “Batman:  Arkham Knight” is fantastic so far as expected.  I don’t even have the issues with the Batmobile that others seem to have (until some very annoying “boss fights” near the end of the game).  But you really don’t want to think about it too hard, especially when it comes to the Riddler missions.  Brilliant genius designs racetracks and hides random trophies all around the city?  Really?  That’s his master plan to get his nemesis?  Oookay… That being said, the core story is great and the early twist around Batman’s character (no spoilers here) is one of my favorite gaming moments so far this year.

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–  Just finished “Splatoon”‘s first Splatfest.  It’s a perfect example of what Nintendo does well.  Seeing the whole plaza transformed and partying was just immediately smile-inducing.  Even the whole “Cats vs Dogs competition (in North America) was charming.  A few improvements could be made, however:  the event could last for more than 24 hours to give everyone a chance to play, popularity seemed a bit overpowered relative to team wins in deciding the winning team, players shouldn’t be WiiU_Splatoon_050715_Splatfest_screen_04restricted to only the Turf War mode (if that has to be the Splatfest mode, so be it, but let players opt out to play ranked if they want to), and it would be good to see special gear or weapons be the prizes for top ranks rather than just the Super Sea Snails (which only add slots to gear or reroll the stats on the gear).

–  Unsurprisingly, I love “The Witcher: Wild Hunt” so far but, wow, is it overwhelming.  It’s been a little too easy to step away from it for a while to play shorter, more straight-forward games.  I get that designers want to fill their games with content and I appreciate it as a consumer.  There’s also no question that the side content in “The Witcher” is more substantive than almost any other open-world game I’ve seen.  But there does come a point of overkill – for me, anyway.  No matter how much I love your game, at some point the idea of playing something new will outweigh those last few question marks on the map.

–  I’ve been struck more than ever at how thin the line is getting between TV/movies and video games.  More than once, I’ve found myself every bit (or more) entertained by the art design, writing, voice acting and direction in games than anything else I’ve seen on my screen.  I’d rather watch “Arkham Knight” than the vast majority of other superhero flicks I’ve seen, Telltale continues to be incredibly sharp in both dialogue and character development, and how the world of “The Witcher” has not been developed as a cable series yet – especially in the wake of “Game of Thrones” – is beyond me.

–  Mark Hamill’s performance as the Joker is second only to Heath Ledger.  And it’s a closer call than one might think.  Sorry, Jack Nicholson.

–  “Ori and the Blind Forest” is the most unusual combination of beautiful, serene aesthetic and button-mashing, controller throwing frustration.  The closest comparison I can think of is “Dust: An Elysian Tale” on the harder difficulty.  Great, addictive game so far and a game that’s made me say “wow” often for multiple and very different reasons.

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That’s it for now.  Happy gaming, everyone!

Bringing Peace to the Console Wars

xbox-one-vs-playstation-4I’ve always been a multiple platform owner.  Gaming is my hobby – the one thing I feel truly justified spending my money on – so I’ve never felt guilty about wanting to experience it as fully as possible.  The original XBox sat side by side with the PS2. The XBox 360 eventually shared my affections with the PS3.  Only Nintendo disappeared for some time after the N64 – my gaming tastes had moved on, though I still found myself pulling out the older Nintendo systems for a little nostalgia kick from time to time.

When the “new gen” systems were announced – and, yes, I’m including Wii U in that mix – my reactions were pretty varied.

The Wii U seemed rushed from the beginning.  Everything about the system seemed to prompt one big question – “why?”  Why the gamepad?  Why no HD graphics?  Why the need to be first out of the gate?  Why did 3rd party developers seem to be avoiding it like the plague?  It seemed uninspired in every aspect except one, and it was the one that Nintendo always delivers in – the games.  But that wasn’t enough to move me…at first.

Then came the E3 of 2013, an event few gamers will ever forget.  The official reveal of the XBox One in its always online, kinect required, no backwards compatibility, zero to minimal sharing of games, $499 original form.  And then, mere hours later, the reveal of the no need to be connected, share as much as you like, $399 PS4.  Only the biggest of Microsoft fanboys would describe it as anything but a PR knockout, and the initial sales numbers certainly confirmed it.

Personally, I was frustrated by what I heard from Microsoft.  I didn’t want to be forced to pay for Kinect.  The focus on multimedia and television seemed like they were talking past me to a totally different crowd.  I like lending my games to my friends and, very occasionally, buying a preowned game.  Always online wasn’t a major issue for me, but the “deal with it” tone Microsoft adopted about it was off-putting, especially in the face of those who weren’t as fortunately and reliably connected. And there was something immediately disingenuous about the insistence that all of this was necessary, that the XBox One simply couldn’t exist in any other form (something that has since been shown to be utterly false).  There were great ideas too, of course, and seemingly buried underneath all of the corporate narrative was a pretty great piece of hardware.  It wasn’t so much the tech as it was all of the things surrounding it.

Meanwhile, Sony knocked it out of the park for me.  None of these problems, must-play exclusives and $100 less?  Yes, please!  I preordered within the month and resigned myself, regrettably, to just being a Sony gamer from now on.  Sure, I’d still follow what the other guys were doing, and I’d still have my 360, but little by little I’d be pushed to one corner of the room. And, honestly, considering how much I love my PS4, I’m sure I could have been very happy doing so.  C‘est la vie, right?

Fast forward two years and, as of this week, I am the proud owner of all three consoles.  So what changed?

B009AGXH64hardwareFor the Wii U, at least part of the answer was “children”.  The more my kids wanted to play games, the more I wanted them to experience the world of Nintendo in all of its colorful, family-friendly, imaginative charm.  On this level, the Wii U definitely does not disappoint.  It’s awfully hard to find a better slate of games than “Mario Kart 8”, “Super Mario 3D World”, “Super Smash Bros.”, “Wind Waker”…I could go on.  There are even some nice surprises on the system like “Captain Toad: Treasure Tracker” and “Splatoon” and one of the best action games I’ve played in some time in “Bayonetta 2” (yeah…that one’s all mine).  The Wii U has its issues, for sure.  It’s confined to the Gamepad, an odd choice of main controller especially when there’s no option to buy a second one.  It pales in comparison to the PS4 and XBox One in terms of raw power, making it awfully hard to justify its price by comparison, something Nintendo stubbornly refuses to change.  And you better love Nintendo games because after those?  Well, there’s not too much.  Still, it’s an ideal second system especially for families partially because it’s so different, and to not own one is to miss out on some truly special gaming experiences.

xbox-oneFor the XBox One, the story is at once more complicated and more simple.  I always wanted a new XBox, just not particularly the version that was rolled out.  I’ve always loved their exclusives, but none were imminent.  For all the fanboy back-and-forth, the truth is that there was little to distinguish between the One and the PS4 for the first year or two of their lives, certainly not enough to justify a $500 dollar purchase.  And, frankly, I had no more room.  New-gen might be here, but I wasn’t about to send my last-gen loves out to pasture so easily.  So I made my choice and lived with it.

Then this happened:

They ditched the Kinect and lowered the price.

The supposedly “necessary” always-online architecture disappeared.

Sharing became as clear as handing your friend a disc.

The price came down again until it was cheaper than the PS4.

The focus shifted squarely to games, and exclusives like “Halo”, “Gears”, and “Quantum Break” grew nearer.

And then backward compatibility became a thing.

Suddenly, all of the barriers were gone.  All the cons to the One were gone, leaving only some significant pros.  I could kiss my 360 goodbye on the promise that I would see my old games again someday soon on my fresh new system.  And no longer would I have to sigh wistfully and miss out on great games.  I could have them all.

941805_10151923384671633_1743200524_nI’ve said it before on the blog:  Phil Spencer deserves massive credit.  Even more than he’s already received.  Sure, he was there when the original vision was being rolled out and probably he felt fine about it.  I truly don’t fault anyone at Microsoft for trying to do something different.  But Spencer has shown a degree of adaptability and consumer-friendliness that was woefully absent at the beginning.  He listens to gamers and speaks their language.  As the XBox One slowly turns the ship around, it’s resoundingly clear whose steady hand is on the wheel.

So, here I sit with all three systems, still frankly surprised that it happened as soon as it did.  Does anyone need all three consoles?  Of course not.  It’s an embarrassment of riches – I’m very clear on that.  There are lots of good reasons to just pick one and stick with it.

But fanboy ideology is not one of them.

The Wii U is a failure?  Only in terms of sales.  Not in terms of great Nintendo games.

The PS4 has no games?  Tell that to my backlog.  And I wouldn’t trade Bloodborne for pretty much anything else I played this year.

The PS4 as mere “indie-station”?  If you want to miss out on games like “Firewatch” and “What Became of Edith Finch” and “No Man’s Sky” and “Everybody’s Gone to the Rapture”, go ahead, but I don’t understand you.  And there’s a reason that XBox is now focusing on games like “Cuphead” and “Tacoma” and the ID@XBox program.

The XBox One is an inferior piece of hardware?  Why?  Because of a few “p’s” of resolution on a handful of multiplatform games, differences that the average gamer can’t even notice at full-speed?  And have you seen the trailers for “Halo 5” and “Rise of the Tomb Raider”?

It’s so easy for gamers to plant their console flag and vigorously defend their territory like they’re playing “Call of Duty”.  I get it…to a point.  Preference is one thing.  Blind obedience – especially to multi-billion dollar corporations – is just absurd and only truly hurts one person:  the gamer.

All three consoles are doing amazing things.  Those things may not appeal to all gamers equally.  But competition is good.  The resurgence of the XBox is the best thing to happen to Sony fans since the launch of the PS4 because it will force them to continue to step their game up.   Nintendo may like to see themselves as the maverick in the field, but if you think they aren’t rethinking some strategies while they build the “NX”, you’re crazy.

As I finish this, I’m looking at all of those black boxes on my entertainment system.  You know what?  They look pretty good there.  Almost like they belong together.  Maybe it’s time to acknowledge that, for gamers, they actually do belong together, that the console wars are best fought by guys in suits who get paid a lot more money than we do, and that the only problem with three great systems on the market is not having enough time and money to play them all.  My wallet may shrink, my backlog expand, but my gaming happiness is pretty much just right.

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Splatoon: Getting Messy and Staying Fresh

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There are almost definitely “better” games being played in my house right now, but for the most fun game it would be hard to argue against “Splatoon”.  A new IP from Nintendo, “Splatoon” represents everything the company does right (with just few of the things the company doesn’t) and is my most pleasant gaming surprise this year.

Just watching the game, it would be very easy to dismiss.  Repetitive.  A kid’s game.  Too much focus on multiplayer.  An online shooter not serious enough to put on par with “Call of Duty” or “Battlefield” or even “Destiny”.  Playing the game, however, is an entirely different thing.

SplatoonThe design of the game itself is ingenious.  At its core, it is a 3rd person shooter with an emphasis on team-based multiplayer.  Yeah, yeah…we’ve all seen that before, right?  But it’s the way that “Splatoon” iterates on that formula that makes it so special.  Matches are only a few minutes long, which brings an urgency and speed to each one that I haven’t experienced in other more tactical shooters.  The focus is on capturing turf rather than “kills”, ensuring that everyone can contribute to the team’s success, even if they aren’t capable of pulling off a headshot.  Maps are smaller so there’s a constant tug-of-war for space, and the momentum of matches swings back and forth wildly creating a certain desperate feeling that every splat of paint could be the one deciding factor.  There’s a childish fun to just watching everyone spray colored ink everywhere from the starting gun to the final whistle.  Even if your team is getting routed, a new match is just around the corner.  The weapons are significantly varied – from ground-covering rollers and paintbrushes to the sniper rifle “chargers” to automatics and everything in between – and already there’s a huge variety of players online, each with their own favorites and play-style.  Even “Splatoon”‘s alteration of the “cover-based” mechanic is brilliant:  players can transform into squids and hide in their own color ink while being in the opposing team’s color brings speed and damage penalties.  There’s a laugh-out-loud joy to popping up from a pool of ink to ambush an unsuspecting opponent with a face-full of color.

The single-player campaign is fun as well, if a bit linear.  It’s not enough to justify buying the game by itself, but most of the stages are very different from the multiplayer and provide a great change of pace.  The boss battles are excellent and creative (especially the final boss) and the game’s offbeat sense of character shines through consistently.  It’s substantive and fun and, while it’s clearly not the main focus, it never feels like an afterthought.

Is “Splatoon” without its faults?  Certainly not.  The game launched with too few maps, too few weapons, and only a handful of modes –  a situation that Nintendo has remedied by rolling out a steady stream of content since.  Matchmaking can suffer from occasional connection issues and it’s possible to get stuck playing match after match with the same people.   Veterans of other online shooters like “Call of Duty” might be frustrated that the perks and unlocks that come with leveling up in “Splatoon” don’t seem to offer a huge advantage (I actually like the fact that this keeps the game accessible to newcomers and matches usually are won by teamwork and skill, not who had the best gear or abilities).  There’s a puzzling design decision to focus on only a handful of maps every few hours and it’s very possible to get stuck playing a map you’re not crazy about over and over in a single session.  And the motion controls – essentially turning the game pad to aim – will almost certainly be a love or hate aspect.  Personally, I hated them at first and played for some time with them turned off, but when I returned to them I found them to offer more precision and now they’re an essential part of the experience.  And then there’s amiibo.  Once again, these hard to find plastic figures stand guard over some pretty nice locked content.  Each of the three “Splatoon” amiibo unlocks challenges in the single-player campaign that reward players with some cool mid-level gear.  It’s not a game-changer, but it’s frustrating to feel that players are being denied content, especially in a game that shipped fairly lean, doubly frustrating that that content is locked behind something that Nintendo continually fails to make readily available, and triply frustrating because the figures are actually some of the best amiibo Nintendo has produced yet, in my opinion.  91dQTV2xRJL._SL1500_

In a great year for gaming, “Splatoon” is possibly the most underrated, pure-fun gaming experience so far.  What’s more, the game as it stands today is a already a much more refined and full experience than the game that launched and only shows signs of getting better.  In a crowded gaming market, the fact that “Splatoon” seems to be carving out its own niche is a great thing.  The limited install base of the Wii U is certainly a major challenge for the game to overcome, and it would be a shame to see the game get overlooked in the face of titans like Halo and Batman.  If it can continue to grow though, and word of mouth remains strong, Nintendo may have found their next great IP and gamers may be splatting other squidlings for years to come.